These changes, along with a few other small tweaks, took the game down to a nice ~2.5 KB/sec. Not bad. After bandwidth, I started to think about CPU.
Some of the components he designs are like "variable springs", he explains – motion-controlling parts able to go into reverse and soak up some impact from the ground below, say. "It can dynamically absorb load as you need it to."
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Полина Кислицына (Редактор)